Digital art

Collective term for art that is generated digitally with a computer
(Learn how and when to remove this template message)
Irrational Geometrics' digital art installation, 2008 by Pascal Dombis
The Cave Automatic Virtual Environment at the University of Illinois, Chicago
In 2007, hybrid art began combining an algorithmically generated images with acrylic paintings thorugh the use of neural network. The cover art by Ryota Matsumoto for Postdigital Aesthetics: Art, Computation, and Design, London: Palgrave.[1]

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.[2]

Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art,[3] and new media art.[4][5]

History

Lillian Schwartz's Comparison of Leonardo's self-portrait and the Mona Lisa is based on Schwartz's Mona Leo. An example of a collage of digitally manipulated photographs

In the early 1960s, John Whitney developed the first computer-generated art using mathematical operations.[6] In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad.[7] Between 1974 and 1977, Salvador Dalí created two big canvases of Gala Contemplating the Mediterranean Sea which at a distance of 20 meters is transformed into the portrait of Abraham Lincoln (Homage to Rothko)[8] and prints of Lincoln in Dalivision based on a portrait of Abraham Lincoln processed on a computer by Leon Harmon published in "The Recognition of Faces".[9] The technique is similar to what later became known as photographic mosaics.

Andy Warhol created digital art using an Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color using flood fills.[10][11]

Art that uses digital tools

Digital paintings are created through processes analogous to traditional painting, albeit executed on digital platforms.

Digital art can be purely computer-generated (such as fractals and algorithmic art) or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet. Artworks are considered digital paintings when created similarly to non-digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas.

Despite differing viewpoints on digital technology's impact on the arts, a consensus exists within the digital art community about its significant contribution to expanding the creative domain, i.e., that it has greatly broadened the creative opportunities available to professional and non-professional artists alike.[12]

Computer-generated visual media

Designer Madsen created a picture art generated by a picture generator: Midjourney. Named "Road"
A procedurally generated photorealistic landscape was created with Terragen. Terragen has been used in creating CGI for movies.

Digital visual art consists of either 2D visual information displayed on an electronic visual display or information mathematically translated into 3D information viewed through perspective projection on an electronic visual display. The simplest form, 2D computer graphics, reflects how one might draw with a pencil or paper. In this case, however, the image is on the computer screen, and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen, or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be "photographed" by the computer. Typically 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs. This can be considered the native art form of the computer, and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake.[13] Fractal art, Datamoshing, algorithmic art, and real-time generative art are examples.

Computer-generated 3D still imagery

3D graphics are created via the process of designing imagery from geometric shapes, polygons, or NURBS curves[14] to create three-dimensional objects and scenes for use in various media such as film, television, print, rapid prototyping, games/simulations, and special visual effects.

There are many software programs for doing this. The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement and the creative commons in which users can collaborate on a project to create art.[15]

Pop surrealist artist Ray Caesar works in Maya (a 3D modeling software used for digital animation), using it to create his figures as well as the virtual realms in which they exist.

Computer-generated animated imagery

Computer-generated animations are animations created with a computer from digital models created by 3D artists or procedurally generated. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics; they are called computer-generated imagery (CGI) in the film industry. In the 1990s and early 2000s, CGI advanced enough that, for the first time, it was possible to create realistic 3D computer animation, although films had been using extensive computer images since the mid-70s. A number of modern films have been noted for their heavy use of photo-realistic CGI.[16]

Digital painting

Digital painting[17] mainly refers to the process of creating paintings on computer software based on computers or graphic tables. Through pixel simulation, digital brushes in digital software (see the software in Digital painting) can imitate traditional painting paints and tools, such as oil, acrylic acid, pastel, charcoal, and airbrush. Users of the software can also customize the pixel size to achieve a unique visual effect (customized brushes).

Artificial intelligence art

Artists have used artificial intelligence to create artwork since at least the 1960s.[18] Since their design in 2014, some artists have created artwork using a generative adversarial network (GAN), which is a machine learning framework that allows two "algorithms" to compete with each other and iterate.[19][20] It can be used to generate pictures that have visual effects similar to traditional fine art. The essential idea of image generators is that people can use text descriptions to let AI convert their text into visual picture content. Anyone can turn their language into a painting through a picture generator.[21] And some artists can use image generators to generate their paintings instead of drawing from scratch, and then they use the generated paintings as a basis to improve them and finally create new digital paintings. This greatly reduces the threshold of painting and challenges the traditional definition of painting art.

Generation Process

Generally, the user can set the input, and the input content includes detailed picture content that the user wants. For example, the content can be a scene's content, characters, weather, character relationships, specific items, etc. It can also include selecting a specific artist style, screen style, image pixel size, brightness, etc. Then picture generators will return several similar pictures[20] generated according to the input (generally, 4 pictures are given now). After receiving the results generated by picture generators, the user can select one picture as a result he wants or let the generator redraw and return to new pictures.

In addition, it is worth mentioning the whole process: it is also similar to the "generator" and "discriminator" modules[19] in GANs.

Awards and recognition

In both 1991 and 1992, Karl Sims won the Golden Nica award at Prix Ars Electronica for his 3D AI animated videos using artificial evolution.[22][23][24]

In 2009, Eric Millikin won the Pulitzer Prize along with several other awards for his artificial intelligence art that was critical of government corruption in Detroit and resulted in the city's mayor being sent to jail.[25][26][27]

In 2018 Christie's auction house in New York sold an artificial intelligence work, "Edmond de Bellamy" for US$432,500. It was created by a collective in Paris named "Obvious".[28]

In 2019, Stephanie Dinkins won the Creative Capital award for her creation of an evolving artificial intelligence based on the "interests and culture(s) of people of color."[29]

Also in 2019, Sougwen Chung won the Lumen Prize for her performances with a robotic arm that uses AI to attempt to draw in a manner similar to Chung.[30]

In 2022, an amateur artist using Midjourney won the first-place $300 prize in a digital art competition at the Colorado State Fair.[31][21]

Also in 2022, Refik Anadol created an artificial intelligence art installation at the Museum of Modern Art in New York, based on the museum's own collection.[32]

List of digital art software

List of digital art software[33][34][35]
Software Developer Platform License
Adobe Fresco Adobe Inc. Windows, iOS, iPadOS Freemium
Adobe Photoshop Adobe Inc. Windows, macOS Proprietary
Adobe Illustrator Adobe Inc. Windows, macOS Proprietary
Corel Painter Corel Corporation Windows, macOS Proprietary
Clip Studio Paint Celsys, Inc. Windows, macOS, iOS, Android Proprietary
Affinity Designer Serif Windows, macOS Proprietary
ArtRage Ambient Design Ltd Windows, macOS, iOS, Android Proprietary EULA
Autodesk SketchBook Autodesk Windows, macOS, iOS, Android Freemium
GIMP GNU Image Manipulation Program Windows, macOS, Linux GPLv3
Inkscape Inkscape Developers Windows, macOS, Linux GPLv2
Krita Krita Foundation Windows, macOS, Linux GPLv3
MediBang Paint MediBang Inc. Windows, macOS, iOS, Android Proprietary
Procreate Savage Interactive iPadOS Proprietary
Rebelle Escape Motions Windows, macOS Proprietary
Epic Pen Pro Epic Games Windows Proprietary
PaintTool SAI Systemax Software Windows Proprietary
My Paint MyPaint Contributors Windows, macOS, Linux, BSD GPLv2
Paintstorm Studio Paintstorm Studio Team Windows, macOS, iPadOS Proprietary
Terragen Planetside Software Windows, macOS Proprietary/freeware
YouiDraw Drawing Wondershare Web Proprietary
YouiDraw Painter Wondershare Web Proprietary
Autodesk Media & Entertainment Collection Autodesk Windows Proprietary
ChemDoodle iChemLabs, LLC Windows, macOS, Linux Proprietary
Flame Painter Escape Motions Windows, macOS Proprietary
Twisted Brush Pro Pixarra Windows, macOS Proprietary
  Proprietary
  •   Open source
  •   Freeware/Freemium/Trialware