Doujinshi convention

Type of event dedicated to sale of doujinshi

Comiket, pictured here in 2002, is the largest venue for the sale of doujin works.

A doujinshi convention is a type of event dedicated to the sale of doujinshi, or self-published books (typically mangas, collections of illustrations, or novels). These events are known in Japanese as doujin sokubaikai (同人即売会, 'doujin sale event') or doujinshi sokubaikai (同人誌即売会, 'doujinshi sale event'). Thousands of doujinshi conventions take place in Japan every year. Doujinshi conventions can also be found in some other countries.

Summary

In Japan, doujinshi conventions are one of the most important distribution channels of doujinshi.[1] Most are small-scale occasions with perhaps a few hundred participating circles, but the larger ones can attract tens or hundreds of thousands of participants, making them important public events in Japan. Comiket, the largest of all doujinshi conventions, attracts 35,000 sellers and over half a million individual visits during each of its biannual editions.[2] Most conventions are organized by the amateur creators themselves, and most focus on the sale of doujinshi that are fanworks.

Art supply companies, doujin printing companies, and anime, manga and game companies also have booths at many of the larger conventions, such as Comic Market, where they sell or distribute merchandise and promote products and services.[3][4] Some doujinshi conventions welcome cosplay activity as well.

Doujin works are typically fanworks based on existing properties ("niji sōsaku"). These unauthorized uses are generally ignored and accepted by the copyright holders, with many copyright holders also issuing guidelines stating that they allow niji sousaku as long as their guidelines are adhered to. Many conventions feature not just fanworks but also original (創作, sōsaku, ororijinaru) doujinshi.[5] As of 2015 63% of all doujin works altogether at Comiket (counting not only doujinshi but other media such as doujin soft and doujin music) were purely niji sōsaku, while 12% were purely original.[6] Some conventions focus entirely on original works, for instance COMITIA, a long-running convention that attracts several thousand doujinshi circles with every edition.[7]

Not all participants present at doujinshi conventions are fans or amateurs. In Comiket's 2004 summer edition, "5 percent of all circles participating in Comiket were headed by a professional manga artist or illustrator, while another 10 percent had some professional experience".[8] In Comiket's 2010 summer edition, 2% of participants were professional creators.[9] Due to the nature of how copyright is treated at doujin events, professional creators do not require permission to create doujin works based on things they did not work on, or things that they worked on or are affiliated with. In some cases, they might release cut content from official products that they worked on as doujinshi.[8] Larger conventions also often allow some involvement of media companies. Many kinds of companies support doujinshi conventions through sponsorship, direct participation, or providing various necessary services. Comiket, for instance, has a "corporate area" where mostly media companies sell or give away goods and merchandise.[8]

Though doujinshi conventions, especially larger ones, typically allow other content such as doujin soft, cosplay, and corporate booths selling merchandise, smaller events typically only feature doujinshi. Other forms of doujin works such as doujin soft tend to have their own events, where they are featured exclusively.[10][11][12]

Different kinds of conventions

In Japan, there are doujinshi conventions in many different sizes, on different schedules, and with a different focus. Many are recurring events, held yearly, twice yearly, quarterly, or even monthly. Many large conventions are "all genres" (オールジャンル, ooru janru), meaning that they are multi-fandom events that welcome any kind of content, from any series (referred to as "genres" in the Japanese vernacular) as well as original content. Comiket and Niigata Comic Market are examples.[13]

In contrast to All Genre events is "Only Genre" (オンリージャンル, onrii janru) events. Due to the smaller focus, these events are typically smaller, and are also more likely to be one-off events. These are also known as "only events" (オンリーイベント, onrii ibento) or "only doujinshi sale events" (オンリー同人誌即売会, onrii dōjinshi sokubaikai). Only events feature only doujinshi about one particular fandom, one particular character, or one particular pairing or fan trope.[14][13]

A themed "only event" is sometimes held within or alongside a larger convention, with the organizers of the "only event" reserving space and signage for their smaller event in a hall shared with other "only events" and a larger umbrella event, or having the "only events" taking place in smaller halls in or around the same venue. These mini-events are also called "petit only" (プチオンリー, puchi onrii). They can focus on the same themes as the "only events" that occur outside of a larger convention.[15] Though the bigger events that they are attached to are typically doujin events, this is not always the case, such as with the Vocaloid only event "THE VOC@LOiD Cho M@STER 39" being held within video streaming website Niconico's annual Niconico Chokaigi event, which is held to celebrate and promote the website and its community,[16] or Touhou Project only event Touhou Gensenkyou being held alongside cosplay event COS-DAY.[17] There are also cases where no larger event is involved, with two or more small-scale events sharing the same venue instead.[18]

Examples

Some doujinshi conventions include:

  • Comiket
  • Niigata Comic Market
  • Comic Frontier

See also

  • iconAnime and manga portal
  • Doujin
  • Doujin music
  • Doujin soft

References

  1. ^ Leavitt, Alex; Horbinski, Andrea (2012). "Even a Monkey Can Understand Fan Activism: Political Speech, Artistic Expression, and a Public of the Japanese Dojin Community". Transformative Works and Cultures. 10. doi:10.3983/twc.2012.0321.
  2. ^ Comiket. 2012. "Comic Market Timeline (コミックマーケット年表)." Accessed May 16. http://www.comiket.co.jp/archives/Chronology.html Archived 2018-03-26 at the Wayback Machine.
  3. ^ Schodt, Frederik L. (2011). Dreamland Japan: Writings on Modern Manga. Stone Bridge Press. loc. 502 (Kindle edition). ISBN 9781933330952.
  4. ^ "Event Report: Comic Market 99". 31 December 2021.
  5. ^ Schodt, Frederik L. 2011. Dreamland Japan: Writings on Modern Manga. Kindle Edition. Stone Bridge Press. Location 495.
  6. ^ Comic Market Committee (4 November 2015). "日本の創作を支える二次創作と草の根活動" (PDF). Agency for Cultural Affairs, Government of Japan. Retrieved 21 September 2021.
  7. ^ McCulloch, Joe (26 May 2020). ""These Are People Who Are Driving Manga in a Direction for the Future": An Interview with the Editors of Glaeolia". The Comics Journal. Archived from the original on 26 May 2020. Retrieved 22 February 2021.
  8. ^ a b c Lam, Fan-Yi (2010). "Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōjinshi Culture". Mechademia. 5: 232–48. JSTOR 41510966.
  9. ^ Annual report comiket.co.jp
  10. ^ Freedom Game youyou.co.jp
  11. ^ "デジゲー博 | 同人&インディーゲームオンリー展示・即売会". digigame-expo.org (in Japanese). Retrieved 30 December 2023.
  12. ^ "Digital Games Expo 2021 Event Report - A celebration of indie & doujin games". 15 November 2021.
  13. ^ a b "乙女の心を直撃!同人イベント「コミックシティ」とは?".
  14. ^ Perdijk, Paul. "Database Consumption". Japanese Media and Popular Culture: An Open-Access Digital Initiative of the University of Tokyo. Archived from the original on 8 June 2020. Retrieved 22 February 2021.
  15. ^ Creation guide creation.gr.jp
  16. ^ "THE VOC@LOiD 超 M@STER 39".
  17. ^ Outline youyou.co.jp
  18. ^ "女神前線・スクランブル宙域・プラスチックガールズ・邪神召喚イベント". usw-event.com. Retrieved 30 December 2023.

Further reading

  • Ito, Mizuko, Daisuke Okabe, and Izumi Tsuji, eds. 2012. Fandom Unbound: Otaku Culture in a Connected World. Yale University Press.
  • Leavitt, Alex; Horbinski, Andrea (2012). "Even a Monkey Can Understand Fan Activism: Political Speech, Artistic Expression, and a Public of the Japanese Dojin Community". Transformative Works and Cultures. 10. doi:10.3983/twc.2012.0321.
  • Noppe, Nele (2014). The cultural economy of fanwork in Japan: dojinshi exchange as a hybrid economy of open source cultural goods (PhD thesis). Catholic University of Leuven.
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