Games and Culture

Academic journal
Games and Culture
DisciplineCultural studies, media studies
LanguageEnglish
Edited byTanya Krzywinska
Publication details
History2006–present
Publisher
SAGE Publishing
Frequency8/year
Impact factor
2.180 (2021)
Standard abbreviations
ISO 4 (alt) · Bluebook (alt1 · alt2)
NLM (alt) · MathSciNet (alt Paid subscription required)
ISO 4Games Cult.
Indexing
CODEN (alt) · JSTOR (alt) · LCCN (alt)
MIAR · NLM (alt) · Scopus
ISSN1555-4120
LCCN2005212229
OCLC no.58730582
Links
  • Journal homepage
  • Online access
  • Online archive

Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.

Abstracting and indexing

The journal is abstracted and indexed in:

According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.[5]

References

  1. ^ a b c d "Web of Science Master Journal List". Intellectual Property & Science. Clarivate. Retrieved 2023-04-07.
  2. ^ a b c d "Games and Culture". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-04-07.
  3. ^ "PsycINFO Journal Coverage". American Psychological Association. Retrieved 2023-04-07.
  4. ^ "Source details: Games and Culture". Scopus Preview. Elsevier. Retrieved 2023-04-07.
  5. ^ "Games and Culture". 2021 Journal Citation Reports. Web of Science (Social Sciences ed.). Clarivate. 2022.

External links

  • Official website