Interactive computation

In computer science, interactive computation is a mathematical model for computation that involves input/output communication with the external world during computation.

Uses

Among the currently studied mathematical models of computation that attempt to capture interaction are Giorgi Japaridze's hard- and easy-play machines elaborated within the framework of computability logic, Dina Q. Goldin's Persistent Turing Machines (PTMs), and Yuri Gurevich's abstract state machines. Peter Wegner has additionally done a great deal of work on this area of computer science [citation needed].

See also

  • Cirquent calculus
  • Computability logic
  • Game semantics
  • Human-based computation
  • Hypercomputation
  • Interactive programming
  • Membrane computing
  • Quasi-empiricism
  • RE (complexity)
  • Super-recursive algorithm

References

  • Interactive Computation: The New Paradigm ISBN 3-540-34666-X. Edited by D. Goldin, S. Smolka and P. Wegner. Springer, 2006.
  • D. Goldin, Persistent Turing Machines as a model of interactive computation. Lecture Notes in Computer Science 1762, pp. 116-135.
  • D. Goldin, S. Smolka, P. Attie, E. Sonderegger, Turing Machines, Transition Systems, and Interaction. J. Information and Computation 194:2 (2004), pp. 101-128
  • P. Wegner, Interactive foundations of computing. Theoretical Computer Science 192 (1998), pp. 315-351.

External links

  • Abstract State Machines OUT DATED 2009
  • [https://en.wikipedia.org/wiki/Abstract_state_machine }