Mike Ambinder

American experimental psychologist
  • University of Illinois (PhD)
  • Yale University (B.A.)
Occupation(s)Experimental psychologist, game designerYears active2005 - presentKnown forBrain computer interface related work at Valve[1]

Mike Ambinder is an experimental psychologist currently working as an affiliate assistant professor at University of Washington. Best known for his tenure at Valve Corporation, his research is focused on user experience and HCI applied to video games. He has been part of the development of Team Fortress 2, Left 4 Dead, Alien Swarm, and Portal 2. He is one of the pioneers in applying psychophysiological techniques in user experience assessment and adaptive systems in the game industry context. In February 2023, Ambinder announced that he had left Valve.[2]

Ambinder holds a B.A in computer science and psychology from Yale University, and a PhD in psychology from University of Illinois at Urbana-Champaign. He has published in academic journals,[3] and presented at main game developer conferences.[4][5]

References

  1. ^ Takahashi, Dean (2019-03-24). "Valve psychologist explores controlling games directly with your brain". VentureBeat. Retrieved 2022-06-01.
  2. ^ Ambinder, Mike (February 14, 2023). "Post". LinkedIn. Retrieved February 15, 2023.
  3. ^ Simons, D and Ambinder, M. (2005) Change Blindness Theory and Consequences. Current Directions in Psychological Science 14, 1, 44 -48.
  4. ^ Ambinder, M. (2009) Valve's Approach to Playtesting: the Application of Empiricism. Game Developer Conference 2009
  5. ^ Ambinder, M. (2011) Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience. Game Developer Conference 2011

External links

  • Valve's Approach to Playtesting @ GDC09 Archived 2013-10-01 at the Wayback Machine
  • Biofeedback in Gameplay How Valve Measures Physiology to Enhance Gaming Experience Archived 2013-11-07 at the Wayback Machine
  • Accessibility in Games, Gamasutra
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