SIMS Co., Ltd.

SIMS Co., Ltd.
シムス株式会社
Company typeKK
IndustryVideo games
FoundedJune 12, 1991
HeadquartersShibuya, Tokyo, Japan
Key people
Noboru Machida: Representative Director;

Hideki Katagiri: Director;

Keisuke Nozawa: Director
ProductsGames for video game consoles
Number of employees
32
ParentSega (1991–2004)
Websitehttp://www.sims.co.jp/

SIMS Co., Ltd. (シムス株式会社, Shimusu Kabushiki-gaisha), which stands for "Soft Development Innovation Multi Success",[1] is a Japanese video game publisher and developer originally established on June 12, 1991 as a joint venture of Sanritsu Denki Co., Ltd. and Sega Enterprises, Ltd. About 50 employees transferred over from Sanritsu.[2]

SIMS became independent of the Sega group on June 25, 2004, when Representative Director Noboru Machida took over all stock from the veteran game maker[3]

Games

Nintendo 3DS

  • Fish On
  • Beyblade: Evolution

PlayStation Vita

Dreamcast

Master System

  • Buggy Run
  • Disney's Aladdin
  • Masters of Combat
  • Ninja Gaiden
  • Master of Darkness

Mega Drive / Genesis

Sega CD

  • Vay

Game Gear

Wii

WiiWare

PSP

  • Ape Escape: On the Loose

Multi-platform

See also

References

  1. ^ "Developer_Table". Review-site.net (in Japanese). Archived from the original on 2008-10-06. Retrieved 2017-07-25.
  2. ^ "Developer_Table". Review-site.net (in Japanese). Archived from the original on 2008-12-02. Retrieved 2017-07-25.
  3. ^ "SIMS会社概要". Archived from the original on 2004-07-16. Retrieved 2017-07-25.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  4. ^ "Coming Soon MD: デビルバスター". Mega Drive Fan [ja] (in Japanese). No. 38. Tokuma Shoten. March 1993. p. 85.
  5. ^ Halverson, Dave (April 1993). "Sega Sector - Sega Previews". GameFan. Vol. 1, no. 5. DieHard Gamers Club. p. 43.
  6. ^ "Reportage - Le Japon En Direct: Devil Buster (SIMS/MD juillet au Japon)". Consoles + [fr] (in French). No. 21. M.E.R.7 [fr]. June 1993. pp. 22–23.
  7. ^ "Sega Pro News Scoop: Japan News - Nip Bits". Sega Pro. No. 32. Paragon Publishing. May 1994. pp. 12–13.
  8. ^ "Hit me! Das 16-Bit-As Für Matchwinner Spiel Auf Satz Und Sieg". Play Time [de] (in German). No. 27. Computec. September 1993. p. 13.

External links

  • Official website


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