Shinta Nojiri

Japanese video game designer at Konami (born 1971)

Shinta Nojiri (野尻 真太 Nojiri Shinta, born April 8, 1971) is a Japanese video game designer at Konami. Born in Tokyo, he worked for Konami since 1995, and has directed various games in Metal Gear series and NeverDead.[1][2]

Selected works

  • Policenauts (1994–1996) - assistant director
  • Metal Gear: Ghost Babel (2000) - event planner/game director
  • Metal Gear Solid 2: Sons of Liberty (2001) - scripting/level designer[3]
  • Metal Gear Solid 3: Snake Eater (2004) - scripting
  • Metal Gear Acid (2004) - game designer/planner/game director[4]
  • Metal Gear Acid 2 (2005) - game designer/planner/game director
  • Metal Gear Solid 4: Guns of the Patriots (2008) - Act 3 game design/scripting
  • NeverDead (2012, PlayStation 3, Xbox 360) - game designer/director/producer[3]

References

  1. ^ "【TGS 2011】開発で日英の文化摩擦が激突!?『NeverDead』野尻真太氏インタビュ-".
  2. ^ "Crazy New Neverdead Trailer Has Some Priceless Dialogue".
  3. ^ a b "Hardcore Gaming 101: Shinta Nojiri Interview". www.hardcoregaming101.net. Archived from the original on 2012-03-25.
  4. ^ Bramwell, Tom (June 1, 2005). "Shinta Nojiri on Acid". Eurogamer.
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Metal Gear
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  • 2: Solid Snake
  • Solid (1998)
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  • Solid: Peace Walker
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