Value noise

Type of noise in computer graphics
2D Value noise rescaled and added onto itself to create fractal noise

Value noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused with gradient noise, examples of which are Perlin noise and Simplex noise. This method consists of the creation of a lattice of points which are assigned random values. The noise function then returns the interpolated number based on the values of the surrounding lattice points.

For many applications, multiple octaves of this noise can be generated and then summed together, just as can be done with Perlin noise and Simplex noise, in order to create a form of fractal noise.

External links

  • Elias, Hugo. "Perlin noise". freespace.virgin.net. Archived from the original on 2008-07-24. - an explanation and implementation of Value Noise, mislabeled as Perlin noise.
  • Lesson explaining in a very simple way how Value Noise works (with examples in C++)

References

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Procedural coherent noise
Approach
Lattice based
Gradient noise
  • OpenSimplex noise
  • Perlin noise
  • Simplex noise
  • Simulation noise
  • Wavelet noise
Value noise
  • Value noise
Point based
  • Worley noise (Voronoi/Cellular noise)
Applications
  • Procedural generation
  • Computer graphics
  • Video games
  • Fractal landscapes
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Noise (physics and telecommunications)
General
Noise in...
Class of noise
Engineering
terms
Ratios
Related topics
Denoise
methods
General
2D (Image)
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