YDbDr

Colour space used in the SECAM analog color TV standard
An image along with its Y {\displaystyle Y} , D B {\displaystyle D_{B}} and D R {\displaystyle D_{R}} components.

YDbDr, sometimes written Y D B D R {\displaystyle YD_{B}D_{R}} , is the colour space[1] used in the SECAM (adopted in France and some countries of the former Eastern Bloc) analog colour television broadcasting standard.[2][3][4] It is very close to YUV (used on the PAL system) and its related colour spaces such as YIQ (used on the NTSC system), YPbPr and YCbCr.[5][6]

Y D B D R {\displaystyle YD_{B}D_{R}} is composed of three components: Y {\displaystyle Y} , D B {\displaystyle D_{B}} and D R {\displaystyle D_{R}} . Y {\displaystyle Y} is the luminance, D B {\displaystyle D_{B}} and D R {\displaystyle D_{R}} are the chrominance components, representing the red and blue colour differences.[7]

Formulas

The three component signals are created from an original R G B {\displaystyle RGB} (red, green and blue) source. The weighted values of R {\displaystyle R} , G {\displaystyle G} and B {\displaystyle B} are added together to produce a single Y {\displaystyle Y} signal, representing the overall brightness, or luminance, of that spot. The D B {\displaystyle D_{B}} signal is then created by subtracting the Y {\displaystyle Y} from the blue signal of the original R G B {\displaystyle RGB} , and then scaling; and D R {\displaystyle D_{R}} by subtracting the Y {\displaystyle Y} from the red, and then scaling by a different factor.

These formulae approximate the conversion between the RGB colour space and Y D B D R {\displaystyle YD_{B}D_{R}} .

R , G , B , Y [ 0 , 1 ] D B , D R [ 1.333 , 1.333 ] {\displaystyle {\begin{aligned}R,G,B,Y&\in \left[0,1\right]\\D_{B},D_{R}&\in \left[-1.333,1.333\right]\end{aligned}}}

From RGB to YDbDr:

Y = + 0.299 R + 0.587 G + 0.114 B D B = 0.450 R 0.883 G + 1.333 B D R = 1.333 R + 1.116 G + 0.217 B [ Y D B D R ] = [ 0.299 0.587 0.114 0.450 0.883 1.333 1.333 1.116 0.217 ] [ R G B ] {\displaystyle {\begin{aligned}Y&=+0.299R+0.587G+0.114B\\D_{B}&=-0.450R-0.883G+1.333B\\D_{R}&=-1.333R+1.116G+0.217B\\{\begin{bmatrix}Y\\D_{B}\\D_{R}\end{bmatrix}}&={\begin{bmatrix}0.299&0.587&0.114\\-0.450&-0.883&1.333\\-1.333&1.116&0.217\end{bmatrix}}{\begin{bmatrix}R\\G\\B\end{bmatrix}}\end{aligned}}}

From YDbDr to RGB:

R = Y + 0.000092303716148 D B 0.525912630661865 D R G = Y 0.129132898890509 D B + 0.267899328207599 D R B = Y + 0.664679059978955 D B 0.000079202543533 D R [ R G B ] = [ 1 0.000092303716148 0.525912630661865 1 0.129132898890509 0.267899328207599 1 0.664679059978955 0.000079202543533 ] [ Y D B D R ] {\displaystyle {\begin{aligned}R&=Y+0.000092303716148D_{B}-0.525912630661865D_{R}\\G&=Y-0.129132898890509D_{B}+0.267899328207599D_{R}\\B&=Y+0.664679059978955D_{B}-0.000079202543533D_{R}\\{\begin{bmatrix}R\\G\\B\end{bmatrix}}&={\begin{bmatrix}1&0.000092303716148&-0.525912630661865\\1&-0.129132898890509&0.267899328207599\\1&0.664679059978955&-0.000079202543533\end{bmatrix}}{\begin{bmatrix}Y\\D_{B}\\D_{R}\end{bmatrix}}\end{aligned}}}

You may note that the Y {\displaystyle Y} component of Y D B D R {\displaystyle YD_{B}D_{R}} is the same as the Y {\displaystyle Y} component of Y {\displaystyle Y} U {\displaystyle U} V {\displaystyle V} . D B {\displaystyle D_{B}} and D R {\displaystyle D_{R}} are related to the U {\displaystyle U} and V {\displaystyle V} components of the YUV colour space as follows:

D B = + 3.059 U D R = 2.169 V {\displaystyle {\begin{aligned}D_{B}&=+3.059U\\D_{R}&=-2.169V\end{aligned}}}

References

  1. ^ Issues in Electronic Circuits, Devices, and Materials: 2011 Edition. ScholarlyEditions. 2012-01-09. p. 1146. ISBN 978-1-4649-6373-5.
  2. ^ RECOMMENDATION ITU-R BT.470-6 - CONVENTIONAL TELEVISION SYSTEMS (PDF). ITU-R. 1998.
  3. ^ Shi, Yun-Qing; Sun, Huifang (2019-03-07). Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards, Third Edition. CRC Press. ISBN 978-1-351-57864-6.
  4. ^ Dorf, Richard C. (2018-10-03). Circuits, Signals, and Speech and Image Processing. CRC Press. ISBN 978-1-4200-0308-6.
  5. ^ Hoang, Dzung Tien; Vitter, Jeffrey Scott (2002-02-21). Efficient Algorithms for MPEG Video Compression. Wiley. ISBN 978-0-471-37942-3.
  6. ^ Shum, Heung-Yeung; Chan, Shing-Chow; Kang, Sing Bing (2008-05-26). Image-Based Rendering. Springer Science & Business Media. ISBN 978-0-387-32668-9.
  7. ^ ASC, David Stump (2021-11-18). Digital Cinematography: Fundamentals, Tools, Techniques, and Workflows. Routledge. ISBN 978-0-429-88901-1.
  • Shi, Yun Q. and Sun, Huifang Image and Video Compression for Multimedia Engineering, CRC Press, 2000 ISBN 0-8493-3491-8

See also

  • YUV - related colour system